To share the learning, scholars used a digital workflow model that included three steps:
- Gathering Information: iPad Camera App - Real objects were sorted, labeled and attributes were discussed.
- Processing Information: Haiku Deck App - Photos were uploaded to Haiku Deck and scholars practiced saying what they knew about the shapes with partners.
- Sharing Information: 30 Hands App - Screenshots were taken from the Haiku Deck slides and uploaded into 30 Hands. Scholars recorded to share their knowledge.
Here is a sampling of work products.
Full Disclosure: Not all scholars were successful in all parts of the digital workflow. For some, this was their first experience using some of the apps and in layering apps. However, everyone became more proficient in digital skills and what was learned in this project will be used again as scholars have other opportunities to show what they know in in all curriculum areas.
Additionally, everyone went away with the knowledge that learning and sharing knowledge is an expectation in our classroom. Holding the expectation that scholars will share their learning lets them know that the expectation is that they WILL learn. Creating products that integrate skills, both math and technology, raises the level of rigor. Setting high expectations and expecting scholars to rise to increased levels of rigor allows for products like these from 5 year olds.